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Topics - Black Death

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Literature & Comic Books / Sanctuary Season One - Episode 3
« on: April 18, 2012, 05:18:00 PM »
sorry for the delay ,  here the episode 3 of the first season and I believe the eliminations of the players started this week .  I will be back later with my thoughts on how the story going so far , but I would like to hear what everyone thinks at this moment



Sanctuary Results – Volume 1 – Civil Disorder

Episode Three -

I.

PILOT: “We have visual. Seven apartment buildings ahead. Preparing to drop snipers. Oh shit! RPG!”

The helicopter dove, but not in enough time. The RPG hit the tail end of the helicopter, causing it to spin out of control. At impact, Reed nearly fell out of the helicopter, barely grabbing onto a strap to hold herself in. An alarm was blaring and a red light was flashing. She couldn’t tell if she was breathing or holding her breath, everything was so frightening. The world grew closer in her window. She closed her eyes at impact.

Boom.

Breath.  Silence.  Reed opened her eyes, still alive.  The two remaining propellers of the helicopter spun slowly over her head, the sound muffled like she was under water.

Whoomp.  Whoomp.  Whoomp.

She sat up, her head pounding.  For the first time, she realized that her arm was broken.  She let go of the strap she had been clinging too and looked around.  The pilot was dead, a fence post through his chest.  Her prisoner, Tim Miltraz was a bloody mess.  She looked around her, surveying her surroundings.  Her hearing began to improve as new sounds became apparent.  She looked up seeing another helicopter spinning out of control.  It slammed into a concrete building, erupting in flames and crashing to the ground in a heap of wreckage.  Certainly no survivors.  She reached over and checked on Tim Miltraz.  His vitals were weak, but present.  He had cuts all over him and a lump on the side of his head, probably a concussion.  He was unconscious.

REED: “We gotta get out of here.”

She uncuffed him and climbed out of the helicopter.  Taking a deep breath, she used her good arm to grab his and drag him away from the helicopter.  She heaved and screamed, the pain nearly unbearable.  She got him about five feet out of the helicopter.

REED: “Come on, you son of a bitch.”

She heaved again, dragging him another ten feet just as the helicopter exploded.  The explosion must have shook something loose and her hearing returned to normal.

“Braaaaggghhh!”

She took out her pistol and sidestepped just as one of the infected had tried to grab her.  She took its head off, then circled around.  Seven more were coming from the alley.

REED: “Oh fuck!”

She fired eight more shots and three more went down, but now half a dozen were running down the street.  She looked to Miltraz.  There was no way she would be able to get him out of here.  Before she could make up her mind, machine gun fire came from down the street, taking out the six infected that were headed towards her from that direction. 

“Over here!  I heard shots.  Check for survivors, McCabe wants them alive.”

She checked a door, finding it locked.  She put a bullet through the lock and stepped into a stock room of some sort.  She knocked over a stack of boxes, making a quick and easy barricade without having to use her broken arm.  She could hear the voices getting closer.

“Over here!  Found one.”

They had found Miltraz.  She wasted no time, going in deeper into the stock room.  Behind her, she could hear them shoving on the door.  More machine gun fire.  She opened a door at the end of the stock room, finding herself in a department store.  They broke the door down behind her just as she got in.  Racing against time, she looked around for a place to hide.


II.

Dean Stafford parked his car next to a streetlamp in the Garden District of Baton Rouge.  The Mississippi flowed on, looking lonely in the yellowy light.  Insects clung to anything that sweated and anything that could sweat, did.  A woman lied on her back on the lawn nearest to him, her arms crossed over her chest and her head missing.  Her blood splattered flower printed dress blew gently in the breeze.  Beside her was a half dug grave, the shovel still sticking in the earth.

Dean sat on the hood of his car, surveying it all.  Up ahead, the streets had been blocked off with cars.  Something had happened here… something awful.  So far, every street he had tried looked the same.  The Interstate 10 Bridge had been barricaded.  He scanned the radio dial, only getting one signal.

“This is the emergency broadcast system.  This is not a test.  Immediate mandatory evacuation of the Baton Rouge areas has been ordered.  If you are west of the Mississippi River, remain where you are.  For areas east of the River, listen to the following instructions.  People in Inniswold, Oak Hills Place and Shenandoah are to head south to Prairieville.  Monticello, Merrydale and Brownfields are advised to go north to Zachary.  If you are Garden District, Mid City North and Downtown Baton Rouge, you are highly recommended to barricade yourself wherever you are and await further instructions.”

Dean had checked his map and the closest bridge crossing was 40 miles to the south damn near where he started in Napoleonville.  His only other option was to go north through the downtown area to get to the US-190 bridge.  He folded his map up and looked out at the barricade ahead.

He would drive around the area to see how to get through.  They couldn’t have barricaded three miles of city streets, there would have to be an opening he could drive through.  Still, it chilled him to the bone thinking about the silence that had filled the city.  The place was a ghost town.


III.

The dawn sun still hadn't reached the horizon in Reno as Daniel Cayman creeped up the stairs in the back of the convenience store, holding his breath and willing his heart to beat a little more quietly. After his close calls with a lunatic cannibalistic stranger who (and Daniel could still scarcely believe he wasn't hallucinating this bit) kept walking around even after both his arms were severed, an armoured car with some distinctly unfriendly soldiers within, and a roof or six, he wasn't going to delude himself by assuming he was safe. Looking on the bright side, even if the small living quarters at the top of the stairs contained no helpful info, it'll at least have a window with a view of the street outside; he'd need to time his next run for when the military types were gone.

Assuming they were real military, mused Daniel. He'd almost prefer them to be some sort of gangsters in disguise; the way they turned their guns on that sick man without hesitation...

Putting that train of thought aside for a moment, Daniel tightened his grip around the door handle before him, and slowly, carefully, twists it and pushes the door open. The room beyond is cloaked in darkness, and rather than fumble for the light switch, Daniel removes his flashlight from his satchel bag and uses it to peer through the murk. Nothing moves, nothing moans, nothing tries to eat him. Satisfied, Daniel reaches out to the side of the door frame and switches on the overhead light with a click. Fumbling the torch back into his bag, he steps into the room and closes the door behind him...and something on the door makes him look up.

From near the ceiling to the floor, the entire door - and the wall it's built into - has been marked with elegant, curved lettering, which Daniel cautiously identifies as Arabic, a language he unfortunately can't read. Some of the linework is shaky, especially towards the end, and the pot of black paint, not to mention the brush used, have been left carelessly on the floor nearby.

Struggling to take it all in, Daniel backs up a step - and something brushes against his shoulder.

DANIEL: "Ah - !"

He wheels around even as he stumbles away from the dead man - except this dead man isn't moving, or infected. Instead, this thick-set man, of noticable Middle Eastern descent, is hanging from a hook embedded deep in the ceiling, with a thick length of rope around his neck.

Daniel covers his mouth with one hand and looks away, feeling light-headed. It was one thing to see his neighbourhood empty, and some crazed strangers suffering from some mystery ailment. But he knew this man; he was a good-natured man with an easy sense of humour, who had rambled at length about his desire to somehow make a fortune, enough money to have his whole family move to a nicer part of town...what would it take to break this man and leave him with no option but suicide?

Looking back to the wall, Daniel can only guess now what this man would have written with his last hours of life. Given the sheer volume of text, it could very well be his whole life's story in digest. Wish I understood even half of it, he thought miserably. Such a waste of effort, to leave one's last memorial in a place where so few would ever find it...

Acting almost on autopilot, Daniel steps carefully forward, with the reverence of a priest in their church, and kneels down, before picking up the abandoned paintbrush and scrutinising it like a museum piece. The man's last words were written with this. It means something, something important. And he deserves to be remembered. Solemnly, he peels his bag open again, and places the brush inside. It's not much, but it'll do.

Standing back up again, Daniel swallows down the urge to be sick and approaches the hanging corpse. He opens his mouth, then shuts it again with a frown of remorse, before speaking.

DANIEL: "I never even asked what your name was, did I?"

It was true - even after visiting the man's store regularly for several months, he'd never inquired about that particular detail. Daniel sighed, scratching his head, then patted the man's body gently on the arm.

DANIEL: "Sleep well."

With that, he turned away and looked over the rest of the room. Somewhere there had to be a clue to the mystery behind all this mess - he could only hope it wouldn't drive him to the same depths as the nameless figure that hung over his shoulder like a persistent ghost.


IV.

Captain William Rusch sat in the Master Surgeon’s office.  Sergeant Quinonez sat on the desk, shuffling through maps.

QUINONEZ: “The best way for them to come through Market Street.  Oak is a disaster right now, they’d be overrun in a few minutes.  Now, if they take Market they’re going to need to go through Castro, which isn’t pretty either, but it’s better than Oak.”

RUSCH: “How long has it been?”

Quinonez paused a moment, then looked over his shoulder to make sure nobody else was around.

QUINONEZ: “Four hours, sir.”

Rusch ran a hand over his head.  He leaned back in the chair and stared at the ceiling for a moment.

QUINONEZ: “Forgive me, sir… but what do we do if they never respond?”

RUSCH: “They’ll respond.  They’ll have to.  If their radios are down, they’ll send somebody out.  We will get backup.”

QUINONEZ: “But four hours, sir?  Why haven’t we heard anything yet?”

RUSCH: “You’re out of line, soldier.”

QUINONEZ: “Apologies, Captain.  It’s just… I’m worried.”

RUSCH: “We’ll give them another two hours, if we don’t hear anything by then… we’ll make the announcement.  People are on edge.  They want to trust that we’ve got the situation under control.  If they only knew… Christ, if they only knew…”

QUINONEZ: “The folks out there are getting restless.”

RUSCH: “Has Jim woke up yet??”

QUINONEZ: “No, they knocked him out pretty good.  I swear, when I find out who the bastards were that did this to him…”

At that moment, Dom knocked on the door.  Captain Rusch sighed.

RUSCH: “What is it?”

DOM: “Well, I’m interested in getting the fuck out of here as you can imagine.  Can we, uh… talk privately?”

Captain Rusch looked to Quinonez, then nodded.  The soldier left the two of them alone.

V.

Erin Reed stumbles through the department store, looking for anything she could hide in.  At the end of a hall was another stock room.  A dead end, for certain.  And if she broke the lock, they would hear it.  There were the glass doors near the front of the store.  At the last moment, she threw together a plan and shot out the glass.  She then ran towards a counter and ducked under it.  She could now hear the armed men approaching.

“She ran outside, the dumb shit.”

“Oh fuck!  Here they come!”

Reed’s heart lept into her throat.  ‘They’?  That would be the infected.  Machine gun fire filled the store.  Unhuman screams came from multiple directions.

“There’s too fucking many of them, run!”

The men took off running in the direction they had came.  Reed peeked her head out from behind the counter, seeing dozens of infected chasing after them.  That’s when she saw a trap door on the ceiling above the countertop.  She jumped up onto the counter and reached for the latch.  This gathered the attention of a few of the infected.  The latch was stuck.  She shot a couple of the infected that got close, but now even more were chasing after her.  She reached again and just barely opened the latch.  A collapsible ladder came down from the hatch and she climbed up quickly, feeling hands brushing up against her feet as she did.  She climbed up, then turned around and began firing.

Bang.  Bang.  Bang.  Click.

The magazine was empty.  She kicked the last infected off the ladder, then reached forward grabbing the ladder and hauling it up.  She lifted the trap door last and collapsed onto the floor to catch her breath.  A moment passed and she grabbed radio, which was switched off.  She turned it on, but heard only silence.

REED: “Sergeant Reed to Hector Quail, over.”

Silence.

REED: “This is Sergeant Reed.  Anyone from Echo Squad, please respond.  My helicopter was shot down.”

VOICE: “This is Private Matt Earnest.  They’re all gone, Reed.”

REED: “Say again?”

EARNEST: “The squad… it was a fucking ambush.”

REED: “Keep it together, soldier.  We need to reunite with the rest of the squad.”

EARNEST: “We’re it, Reed.  McCabe setup the bait and we took it.  Have a look outside.”

Reed looked around, for the first time, finding herself in an attic that must have been used as an office years ago.  Broken desks and chairs had fifteen layers of dust.  In the corner was a dirty window.  She went to the window and peered outside.  She saw the barricades McCade had setup to block the National Guard from entering the area.  But now she saw what Intelligence had failed to see… the people behind these barricades were not McCabe’s men… they were the infected.  Thousands of them roamed the streets, in just this block alone.

REED: “How the fuck did we not know this?”

EARNEST: “Morales said McCabe was building an army.  They just didn’t realize it was an army of the undead.  He must have setup his own quarantined area, locking down everyone inside until they all turned.  And now, we’re trapped in the middle of it.”


VI.

JJ looked at the helicopter.  He didn’t know HOW Dom had done it, but he had managed to convince the Captain to let them leave.  The condition, of course… a frighteningly disturbing one.  Still, it was doable.

JJ took a look at those that would be accompanying him.  Dom was coming, of course.  Jacob and Gina had agreed with a lot of unneeded talk of duty and selfishness, blah blah blah.  Cassandra was coming, but not all the way to Napa.  She’d be getting off with Captain Rusch, who was number six.

The Captain spoke with his one of the soldiers for a while, a guy named Quinonez.  Did he see a tear in the man’s eye?  Probably not.  Rusch patted the man on the shoulder then joined the rest.

RUSCH: “This is it.  Let’s go.  Here’s the deal.  You bring me to the Coast Guard Station where I can meet with the rest of the National Guard, and then you’re free to go.”

Jacob had a bad feeling about the plan, but he decided to remain silent on the issue for once.  JJ took the controls, feeling that same anxious feeling again.  He supposed this would eventually become second nature, but everytime he sat in the pilot’s seat he felt like a child sitting on his father’s lap and steering the Buick.

Everybody sat down, fastened their seatbelts and shut the doors.  Jacob had to lie down on the stretcher to fit, and of course he had to give Gina a hard time about it.  But the mood wasn’t right.  They were leaving, leaving them all behind.  They each told themselves it was for the good of all, but in the pit of their stomachs they knew it probably wasn’t true.


VII.

Dean Stafford smiled, seeing the gap he had been looking for.  This street had been blocked like the others, but there was an alley that looked clear.  He carefully pulled his car into the narrow alley, slowly making his way through.  The end of an alley had a sharp turn to the right that he thought he’d get stuck in, but he made it just fine.  He came out on the other side of the barricade on an abandoned street.  It was getting dark again and he’d have to find his way out the other side before it was too late.  He made a left, then slammed on his brakes.  His heart began to race as he took in the sight before him.  It was a massive feeding frenzy as several hundred infected were feasting on the remains of a couple dozen dead bodies.

DEAN: “How the fuck are there so many of them?”

They hadn’t seen him yet.  Carefully, he put the car in reverse and began to back up.  Unfortunately, he was too busy watching the infected in front of him and he backed into a shopping cart.  This got the attention of one infected, then another and within seconds they were all staring at him.  Almost simultaneously they let out a scream and began running after him.  Hundreds of infected, many with missing limbs, all of them with bloodthirsty eyes and crimson liquid pouring from their mouthes.

DEAN: “Oh fuck!”

He put the car in drive and floored it.  He plowed through the first row of them, one of them landing on his windshield and cracking it.  He pressed on, but now they were surrounding him.  They beat on the windows of the car as the vehicle sluggishly pressed through.  His life passed before his eyes as he was sure he was about to die.  He popped the car in reverse and took off in the opposite direction.  He turned around this time, watching where he was headed.  He got a good hundred foot distance away from them, then he slammed on his brakes again.  He put the car in drive again and this time instead of driving into them, he aimed for the sidewalk on the left side of the street and only hit a few of them.  He made his way past most of them as he fled through the streets.  He didn’t make it far, finding another street that looked similar to the last.

DEAN: “Oh my God, they’re everywhere!”

He saw an opening ahead on one of the barricades.  A small Volkswagon Bug was all that stopped him from driving through it and out of this death trap.  He gave the car more gas and plowed through, pushing the Volkswagon aside and severely damaging his own car.  Steam was escaping from the hood, but that was no concern now.  He floored the gas again and sped through the streets northward towards the bridge.

VIII.

Meredith Crewe was a homemaker.  A mother of five.  Her husband was a stock broker.  She lived in a well off neighborhood on the oustkirts of Sacramento.  It was a fluke accident that caused her to become infected.  Her daughter Tracy had broken her arm riding her bike.  She took her in to the hospital, thinking that this was a horrible turn of events.  Her poor Tracy had never broken a bone in her life, never really had an injury of any kind until that day.

While at the hospital, a patient woke up from a catatonic state, wandered into the hallway and bit her on the arm.  Blood sprayed everywhere.  A few nurses pulled the patient away, calling security to deal with the matter.  The bite was looked at, stitched closed and bandaged.  Meredith went home after five hours, thinking this had been the worst day of her life.

She cooked dinner for her children.  Listened to her husband drone on and on about things that she really didn’t care about, and went to bed early with a headache.  The next morning, she found herself with the flu.  The children took the bus to school and she sat around watching daytime television.  The next day hadn’t been any better.  In fact, she found herself in tears on numerous occasions, her headache being so awful.  Finally, not able to take any more of it… she had gone into her husband’s study and took a jar of his unlabeled pills, swallowing probably more than she should have.  Her headache finally subsided and she went to bed to nap it off.

Four hours later, she had awakened no longer herself.  The children had been her first victims.  The youngest came home from school first.  They were too young to really understand why their mother was trying to kill them, perhaps too frightened to really fight back at all.  The older kids came home next, and they at least had the sense to not let their mother gnaw into their flesh.  Bobby, the middle child of the five, had eventually locked her in one of the bedrooms.

Meredith had nothing of an attention span and after a few seconds of banging, she went to the bedroom window and crashed through it.  In the hours that followed, she had feasted on Dennis, the elderly neighbor that always let his dog crap on their lawn… and a flight attendant who wouldn’t have been in Sacramento at all, if the flights hadn’t been grounded.

Her next meal wouldn’t come until fourteen hours later.  Bobby and Tina had been trying to decide their next move.  Tina had a friend that was a reporter.  Meggan Evans was her name.  While Bobby was sending a text message to his family, Tina was trying to bust open a cash register inside a 7-11, looking for change for the payphone outside.  Neither of them saw Meredith.  Meredith, had her eyes fixed on the woman in the store.  She snarled and ran in the store’s direction, diving through the glass window and tackling her into the counter.

TINA: “Ahh!!!!”

Bobby jumped to his feet and dropped his phone.  He ran to the inside of the 7-11 just as Meredith took a huge chunk of flesh out of Tina’s shoulder.  Meredith chewed it, eyeing Bobby as if to say You’re next.  Bobby took off in a run, and Meredith followed.

BOBBY: “Though I walk through the valley of the shadow of death, I will fear no evil, for you are with me.”

MEREDITH: “Gnarrrghh!!!! Hrrrrreeeaaahhh!!!”

BOBBY: “Your rod and your staff they comfort me.  You have prepared a table before me in the presence of my enemies.”

Bobby ran for the closest open door he could find and swung it open.  Gripped it hard, pulling it shut.  Meredith slammed into it, banging away fiercely.

BOBBY: “You have anointed my head with oil, my cup runs over.”

Bobby cringed, realizing there was no lock on this door.  He could hear sounds coming from behind him as well.

BOBBY: “Surely goodness and mercy will follow me all the days of my life, and I will dwell in the house of the Lord forever.”

BOBBY AZULA – ELIMINATED


IX.

David walked along I-5.  A roadsign up ahead told him he had gone about ten miles today.

SASAKI: “Great… only 250 to go.  Might as well be 250,000 at this pace.”

He went to take a drink of his water, only just now realizing that his water bottle was nearly empty.  Cursing, he looked around.  There was a ditch on the side of the road, but the water in it looked awfully dirty.  The other side of the ditch was a farm with a house about a quarter mile on the other side of it.  Not feeling he had much of a choice, he trudged down the ditch to the bottom then climbed back up the other side.  He wasn’t really sure what plants were being grown, but they were short.

SASAKI: “Could be tomatoes, could be corn.  Fuck if I know.”

He sighed loudly, knowing it was a bad sign to be talking to himself already.  But the walk had been very tiring and he was entitled to a bit of cabin fever.

SASAKI: “Was it called cabin fever?  Or is that only if you’re trapped inside a place for too long?”

He crossed the last few yards to the house, probably not being as careful as he should.  He sauntered up the steps, too tired to be safe.  He knocked loudly on the door and simply waited.  Deciding it was safe to enter, he reached for the knob but the door opened on its own.  And a shot gun barrel pointed back at him from the darkness.

VOICE: “Who the hell are you?”


X.

Fnord glided down the highway at 95 miles per hour.  He looked at the passenger seat of the car, the title belt sitting there.  He couldn’t help but smile.  Until the red and blue lights appeared in his rearview mirror.

FNORD: “God damnit.”

Fnord grudgingly pulled off to the side of the road and got out his license.  As he did, the patrolman approached the side of the car.

OFFICER: “You have any idea what time it is?”

Fnord blinked, not really expecting that question.

FNORD: “Time?  Oh, uh…”

He checked his watch.

FNORD: “11:30pm.  Glad I could help.”

Fnord reached for the keys to start the car again.

OFFICER: “Woah, woah, woah… hold it smart ass.  Aren’t you forgetting something?  Curfew?”

Fnord closed his eyes and slammed his hand against the steering wheel.

FNORD: “Ah man, I totally forgot.  Oh well, I’ll pay attention next time.  Thanks for the warning, Officer.”

OFFICER: “Let me see your license and registration.”

Fnord handed over his licenese, then a horrifying thought entered his mind.

OFFICER: “And your registration?”

FNORD: “Well… this kinda isn’t my car.”

OFFICER: “Well, whose car is it?”

FNORD: “Um… um…”

He wracked his brain trying to remember.  At the last moment, he just shouted out a random name.

FNORD: “Cindy.  Cindy.  It’s my girlfriend’s.”

The officer reached over to the glovebox and opened it.  He took out the registration and looked it over using his flashlight.  The Officer’s eyes narrowed on Fnord.

OFFICER: “Registered to Linda Gadding.”

FNORD: “Oh, Linda is Cindy’s mom.”

OFFICER: “This says Linda was born in 1980.”

FNORD: “Oh.  Well, she had a child at a very young age and you know, I like ‘em young anyways.”

OFFICER: “Step out of the car, sir.”

Fnord sighed, then cranked the ignition quickly and floored it.  The officer ran back to his patrol car and flipped on the siren, chasing after him.  Fnord revved the engine up to over a hundred, trying to get away but the patrol car was approaching fast.  Fnord looked in his rearview and saw the lights getting closer, then miraculously drifting away.

FNORD: “Haha!  Fuck ye-“

He couldn’t finish his celebration because the car rammed into a tire barrier setup across the roadway.  The corvette flipped over twice, landed on its side, then back on its wheels again.  Fnord opened his eyes, seeing himself covered in blood.

ELIMINATED – FNORD


XI.

Dean’s car came to a climactic stop just at the bridge.  He shut off the engine, though he supposed it didn’t matter.  The car was wrecked, but it wouldn’t have helped him anyway.  He looked out at the old bridge, packed front to back with stalled cars in both directions.  He got out of the car, bidding it farewell as he grabbed everything he could and put it in his bag.  He could only imagine the horrors that would be awaiting in the cars.  He figured many would have simply got out and gave up.  Still, others probably died at the wheel.  The bridge was old, showing signs of recent retrofitting that still didn’t make it any better.  The lanes were narrow, with several spots being so close he would have to turn sideways to walk between the car’s sideview mirrors.

If Baton Rouge was a sign of how bad things were going to become, he figured he should be prepared for the worst.  He checked the gun for the seventh time to make sure it was loaded, then concealed it in the bag and began walking.

XII.

The Air Care helicopter hovered over the Coast Guard Station on Yerba Buena Island halfway through the Bay Bridge.  It had been used by the National Guard during the outbreak as a base.  Had been… being the key word.

They could see the smoke as soon as they got in the air.  When they got to the bridge, they could see the source of the problem.  The barrier setup by the Guard to keep people from leaving San Francisco had been compromised.  Cars now flooded the bridge, but none of them were moving.

JOHNSTON: “This is fucked.  You still want us to let you down?”

RUSCH: “Shut the fuck up, I’m thinking…”

They had let Cassandra off at Fisherman’s Whorf.  The place was a ghost town, but she insisted that it would be the best place to drop her.  JJ would have got her closer to her mother’s house but all the cable car wires made it too difficult to land.  As Dom said, With JJ’s flying, we’re going to need at least a square mile of open country for variance.

Now, the five of them looked out at the disaster that had been the National Guard’s base of operations in San Francisco.  Captain Rusch got on his radio.

RUSCH: “This is Captain Rusch, United States National Guard.  Attempting to reach the Yerba Island Coast Guard Station.  Do you copy?”

For the fifteenth time, there was no answer.  Rusch swore and tossed the radio onto the floor.

JOHNSTON: “Hey, hey… watch it.  I’m trying to fly here.”

RUSCH: “Take us back to the Hospital.”

DOM: “WHAT!?”

RUSCH: “That’s an order.  Take us back there so that we can regroup.”

JOHNSTON: “There’s not enough fuel to go back to St. Francis and still make it to Napa.  I’d have to stop and refuel again, and that’s not going to happen.”

Captain Rusch took out his pistol and put it to the head of JJ.

RUSCH: “You think I’m fucking playing with you?  I will blow your brains out right now.”

JACOB: “Uh… he’s kinda flying the helicopter.  Can you fly?  Because I sure as hell can’t.”

Captain Rusch thought for a moment, then pointed the gun at Jacob.

JACOB: “Woah!  Woah!  What the fuck?”

RUSCH: “Take us back or I shoot.  You have until the count of three.”

GINA: “Put the fucking gun down.”

Captain Rush pointed the gun at Gina next.  Jacob grabbed Captain Rusch’s arm and shoved it away.  Bang!  The gun went off.  Somebody screamed.  The red light began to blink again and the helicopter began spinning wildly.  Bang!  Another gunshot and now Jacob had his hands around the Captain’s throat.

JOHNSTON: “Holy fuck!  Stop shooting the fucking gun!”

Dom wrestled the gun away from the soldier, and Jacob began to beat the shit out of him in the cramped helicopter.

GINA: “Jacob…”

Jacob paused, looking over to see Gina.  There was blood seeping through her smock.  She had been shot.

62
Literature & Comic Books / Walking Dead Vol 2
« on: April 11, 2012, 01:29:36 AM »
Well the wait is over , you ask for it and now you got it Vol. 2  of the Walking Dead Comic : Miles Behind us, is now here . issues 7-12 for your viewing pleasure   

Enjoy


http://s231.photobucket.com/albums/ee18/titandog70/Walking%20Dead%20Vol%202/

63
Sign Ups / Jade Wallace
« on: April 09, 2012, 02:01:54 PM »
Handler Information

Name: James W
Preferred Method of Contact: Pm here on EFK
Current E-Fed: VWF, CRW

* * * * *

Wrestler Information

Name: Jade Wallace
Nickname: Lady Death
Fed: VWF

Height: 5 feet 8 inches
Weight: Above 150 & below 185

Billed From: Las Vegas, NV
Alignment: Face

Gimmick/Personality: A warrior /priestess , more  interested in the art of war than living life .

Entrance Theme: Points of Authority By Linkin Park
Entrance Description: Her entrance music starts , she exits from the backstage and makes her way to the ring. She wears a silk green kimono robe. She focuses on nothing then the ring. Makes her way up the steps and enters the ring through the bottom and middle ropes. She goes to a corner and takes off her robe handing it to ringside attendant. She stands in the corner ready for the match.

Wrestling Style: "Strong Style " , Luchador

Five Common Moves:
.DDT
.head scissors takedown
.hip toss
.front kick to the side of the head
.leg sweep

Two Signature Moves: (Plus technical name)
. Shinning Wizard
. Poison Mist

Finishing Move: (Plus technical name, max. of two)
. Dragon Destroyer / Canadian Destroyer : Front Flip Pile Driver
. Black Street Cutter / Osksa Street Cutter : Flip from back over shoulder to front  of opponent turning into a cutter

Any other key information?:

* * * * *

High Stakes Match Gambling Information

Gambling 6 points gives entry in the 21-30 bracket with a 6 point roleplay score increase; gambling 3 points gives entry in the 11-20 bracket with a 3 point roleplay score increase; gambling 0 points gives entry in the 1-10 bracket with no increase in roleplay score.

Your current total points according to the April 2012 Rankings: 1

The amount of points you are gambling: 0

* * * * *

In-Character Q&A
These are very useful in 'getting' the character, so please answer the questions in-character!

What is your crowning achievement? Being the  HIW World Champion 
Wrestle in the On Hallowed Ground Inter-fed show


Are you comfortable in cheating, and why/why not? No, Honor in battle is what is important above all else. With no honor there is no real victory 


What is your general attitude to facing people you've never seen before? There is no challenge that I will not face head on, no person that I will not back down from. 


What will be your tactic in an over-the-top-rope environment? Stick and move ,  using speed and my small stature to not be corner and stay in the match. Attack when need be , defend most of the time. 


Have you got history of competing in a rumble match? completed in the VWF Middleweight brawl.  A mini-type rumble


If you had to give the rest of the competitors one fact about you, what would it be? I am my father’s daughter


Any final notes we should know about you? My time in the Experts is starting very soon. Be ready for the daughter of Death .

64
Random Topics / Happy Birthday MDK
« on: April 09, 2012, 04:28:04 AM »
Happy B-day , my man

have fun and be well

Enjoy Life my friend

65
TV/Film / Rules for Surviving a Horror Movie
« on: April 08, 2012, 05:21:12 PM »
Not my Rules , but I thought they pretty much ring true . It is a long list of rules



When it appears that you have killed the monster, never check to see if it's really dead.

If you find that your house was built upon or near a cemetery, was once a church that was used for black masses, had previous inhabitants who went mad or committed suicide or died in some horrible fashion, or had inhabitants who performed necrophilia or satanic practices, move away immediately.

Never read a book of demon summoning aloud, even as a joke. Don't mumble to yourself, either - if you can't read silently, you have no business with such a thing anyway.

Do not search the basement, especially if the power has just gone out.

As a general rule, don't solve puzzles that open portals to Hell.
If you find a town that looks deserted, it's probably that way for a reason. Take the hint and stay away.

If you're searching for something that caused a mysterious noise and find out that it's just the cat, leave the room immediately if you value your life.

Don't fool with recombinant DNA technology unless you're really sure you know what you are doing.

If you're running from the monster, expect to trip or fall down at least twice, more if you are of the female persuasion. Also note that, despite the fact that you are running and the monster is merely shambling along, it's still moving fast enough to catch up with you.

Do not keep all your sharpened kitchen knives in one of those wooden blocks on your work surface.

When you're searching a house because you think there's something dangerous there, for God's sake turn the lights on!

Never back out of one room into another without looking. It's always behind you.

Never, ever, ever turn off the paved road onto a gravel or dirt road.

Always make sure that your car has a fresh battery and a full tank of gas so it will start immediately in times of crisis.

Never say that you'll be right back, because you won't.

Never stand in, on, above, below, beside or anywhere near a grave, crypt, tomb, mausoleum, or any other house of the dead.

If anything other than water (i.e., blood or thick goo of any color) comes out of a faucet, do not call a plumber. Leave the house immediately.

If, while looking in a mirror, you see a figure behind you that you don't see upon turning around, a room different from the one you are in, or a figure other than yourself looking back, or your reflection tells you to get out before it is too late, proceed to the nearest exit with all speed.

If you open a door and the room you see is not the room that should be there, do not explore it. In fact, even if you close the door and see the correct room after re-opening it, vacate the house.

When the family pet runs away, DO NOT GO LOOKING FOR IT -- pets are usually not killed, and even if they are, it's just a warm-up for the next, human victim.

Never unlock the doors and look outside.

If it's late at night and your dog suddenly perks up his ears and growls lowly in his throat, never EVER say "Whassa matter Boy? Gotta go out?"

If you use gasoline to destroy your attacker, make sure your Zippo is in fine working order.

Also, make sure it's not the one your grandfather used in WWII because you have to throw it away with a witty one-liner.

Make sure you get up early enough so you can kill the vampires during the day.

When you are trapped in a strange old house with your date, NEVER say: "Let's try the basement!" or "Look! The stairs up to the attic!"

When approaching a room with a door that hasn't been opened in decades, and the knob begins to slowly turn back and forth on its own, back away! Do NOT ask loudly, "Who's there?"
When you have the benefit of numbers, NEVER pair off or go it alone.

If appliances start operating by themselves, MOVE OUT.

Do not take ANYTHING from the dead.

If your companions suddenly begin to exhibit uncharacteristic behavior such as hissing, fascination for blood, glowing eyes, increasing hairiness, and so on, get away from them as soon as possible!

If your car runs out of gas at night, DO NOT go to the nearest deserted-looking house to phone for help. If you think that is strange because you thought you had half a tank, shoot yourself instead. You are going to die anyway, and most likely be eaten.

Stay away from certain geographical locations, some of which are listed here: Amityville, Elm Street, Transylvania, Nilbog (you're in trouble if you recognize this one!), the Bemuda Triangle, or any small town in Maine.

Beware of strangers bearing tools such as chain saws, staple guns, hedge trimmers, electric carving knives, combines, lawn mowers, butane torches, band saws, or any device made from deceased companions.

Listen closely to the sound track and pay attention to the audience, since they are usually far more intelligent than you could ever hope to be.

If you are running for your life and are being chased by a monster/psychopath/axe murderer and you happen to be female, take the high-heeled shoes OFF!

Also, if you've just pushed the monster/psychopath/axe murderer in the lake from your boat dock or a bridge, don't lean over to see if he's gone!

When confronted by the walking dead, aim for the head.

If you're female, never EVER take off your shirt. They like to attack you when your bejoobies are hanging out.

Lock your darn doors, make sure the gas tank is full, and if you hit something that was weird looking, make the cops go look and see what it was.

If the creepy bag lady of the town tries to give you some advice, TAKE IT! For some reason she always seems to know what she is talking about during her brief moments of lucidity.

Join the police or the military right away! That way, you won't be anywhere near the monster until it's really dead.

Remember, the monster cannot be stopped by bullets, the army or an atomic bomb. Only a mob bearing pitchforks and torches will be able to inflict significant damage.

Monsters are generally radioactive, so always carry a Geiger counter in your car.

When confronted with a large, animated flying reptile, aim for the wires.

If you can get around the creature, and get to the zipper on his back, you can render him helpless.

If you are female, and intend to go swimming in a haunted pool/black lagoon/deserted lake, a white one-piece bathing suit is de rigueur.

Girls, if you are going on a date to Lovers Lane, make sure you are wearing shoes with proper ankle support. Statistically you will turn an ankle and the creature will get you.

Avoid going to isolated research stations whenever possible. Arctic weather stations, foreboding pacific atolls, distant space stations, and island bases for gene-splicing corporations top the list.

When finding a meteor/egg sac/fetal creature of any kind, step away! DO NOT give in to the diabolical urge to poke it with a stick.

Unless you are in the company of Fred, Daphne, Velma, Shaggy and their talking dog, the creature/ghost coming at you is most likely REAL.

If you see some strange, globulous, slimy, pulsating thing in your house, don't mutter "What the hell?" to yourself and reach for it.

If some guy comes to your door who looks exactly like an ancestor of yours who "died" 200 years before, claiming to be a cousin from England, SHUT THE DOOR!

When killer bees, flesh eating worms, or Cujo have trapped you in your car, make sure to turn OFF the oldies station. It just seems to excite them.

Always check the back seat of your car.

The first time that you are absolutely sure that the monster/killer is dead or the hellgate is finally closed forever, you are in the most danger. Don't relax.
Objects moving in a mysterious fashion should be considered a very bad sign.

If, on a stormy night, you find a window open which you thought was previously closed, do not close it. It may be your only way out when whatever has come in through it is chasing you.

If you come into possession of a strange old artifact and any exotic person (old wizened oriental, gypsy, Indian medicine man) warns you to do/not do something, do not do just the opposite in order to demonstrate how silly he/she is.

Anniversary nights of executions, horrible murders, or terrifying rituals should be viewed with fear. Especially on the spot where the event took place. Most especially on even century anniversaries. And certainly if you or a friend is somehow descended from one of the original participants.

If one of your group is missing for a while and, upon returning, no longer seems as frightened, assuring you that there is really nothing to be worried about, do not let him/her get behind you. He/she has joined the other side.

If your friend turns into a demon and then suddenly turns back to normal, kill him because he is not normal!

After you kill the maniac, don't stand anywhere near the body and don't drop the gun, knife or other instrument of death because (1) he is not dead and (2) you will be needing the instrument of death again.

Kill the person in the group who suggests that you split up. That will eventually get you killed.

Kill the greedy person in the group. He/she will eventually get you killed.

Never make fun of the local yokel's stories about deformed killer babies in backwoods towns--you can bet they are real and you might get them angry.

Never be with the group who plays vicious pranks on the shy strange new kid. Those pranksters will soon meet their doom and often in a horribly gory way.

If someone in your group is too scared to shoot when the monster is bearing down on you, grab the gun and shoot the monster yourself, or use your weapon to kill both the monster and your friend, especially if there are more monsters around. Your friend was dead weight.

Go ahead and slap the screaming hysterical girl because she will be the one to distract everyone when there really is danger.

Nothing is ever over if it is still nighttime.

If it seems as though you have just woken up from a horrible nightmare, chances are you are still in grave danger.

Take heed of all warnings from animals and children. They usually know more than you do.

When fleeing some peril (mutant rats, lava, Oakland Raiders fans, etc.), do not keep turning around to see how close it is/they are behind you. This slows you down and increases your chances of getting caught by said peril.

Never run to the top floor of any building if you are being chased by a maniac/monster. Your only way out will be to jump.

Never publicly announce your plans for the future if you make it out alive. It guarantees that you have no future.

Never under any circumstances run upstairs if you are being chased.

If you're ever lost in the woods filming a documentary, don't stop and collect little stick figures.

Never trust your best boy/girl friend. As soon as the monster or spirt can, it's going to take over his/her mind and that friend will turn on you.

If your children or pets speak to you in Latin or any other language which they should not know, or if they speak to you using a voice which is other than their own, shoot them immediately. It will save you a lot of grief in the long run. NOTE: It will probably take several rounds to kill them, so be prepared. This applies also to people who speak with somebody else's (usually deep) voice.

Don't make fun of or play with dead things.

If you see a town that looks deserted except for children, do not try to "help" them - they will eat you.

Whenever you land on a distant planet and find some objects that look like eggs, leave them alone.

Do not allow crewmates back aboard the craft if you find hideous parasites attached to their bodies.

Be forewarned that a gun is good only for ALMOST killing the monster, never for COMPLETELY killing it. Be sure to have an extra weapon, preferably one with a "flair" (a knife, a harpoon, a heavy box, razor confetti, pop tarts, etc.)

Don't open the closed door, especially if you hear scratching, heavy breathing, or the voice of a dear relative whom you THOUGHT was dead.

Never bathe, especially when in the house alone.

Never camp or build homes on Indian burial grounds.

If the phone lines are dead, and you hear footsteps upstairs, and you say "Tom, Tom is that you?" and Tom does not answer, run away.

If you have to run away, taking a bus is your best bet. If you take a car, the monster will be in it.

Never bring the cat or any member of your family back from the dead.

Try to make friends with someone from your own species. If your only friends are rats, insects or anyone who is invisible, you are going to DIE.

If you realize that a car has been operating on its own, get away from it immediately. Do not touch it, and above all, NEVER get in, especially in the driver's seat!

If your child or infant seems especially bright, beautiful, AND has piercing blue eyes, kill it immediately. If you can't do that, have a priest or retired mystery writer do it for you. Under

NO CIRCUMSTANCES should you lean over a cliff, shimmy out on a tree branch, cross a train tressle, or climb a ladder to rescue the tyke from certain death - it is a TRAP.

Never accept a job as a camp counselor.

Do NOT drink alcohol if you are underage.

Never turn off the radio or TV when an emergency news bulletin is on - unless you want to be in the next bulletin.

If someone tells you "Wait right here," heed that person's order and don't go anywhere.

Never assme that everything is going to be all right. It won't be.

Never go for a walk by yourself, especially in the wilderness.

Don't mockingly go "Oo-ee-oo!" to jokes about how creepy something is.

When the monster is running after you, run out the door rather than up the stairs.

When the exorcist/priestess/whoever declares the house is "clear", your troubles have just begun.

Never look under the stairs, or the bed, or in the closet, or the cellar, attic, etc.

Don't take anything back to the lab that looks like it might hatch real soon-especially if it is transparent, something inside is moving, or it appears to be lighted from within.

In the same vein, never bend over to look into anything that looks like an opening egg.

If you don't want to be chased by the monster (or serial killer, shark, alien, giant snake, radioactive ants, etc.) don't wear skimpy clothes or wet T-shirts.

If you are being chased by a car, don't run into the building, the car will corner you and rev its engine menacingly before destroying the house, business, police station, etc. Whereas, if you just run down the road, it won't catch you.

Never unwrap the mummy. (Always good, though, to have duct tape around in case something unravels).

When flying on an airplane at night, in a storm, don't raise the shade to see what that noise out on the wing was.

Don't talk to sheriffs wearing reflecting sunglasses in towns that are so small the gas station has one pump.

Silver works, garlic doesn't.

And the #1 rule for surviving a horror movie:

DON'T HAVE SEX!!!

66
Literature & Comic Books / The Sanctuary : Season One
« on: April 06, 2012, 02:29:35 PM »

Ok, during the summer of 2010. Something different was on the horizon.  The Sanctuary was born, what was the Sanctuary you might ask. It was a place where you were safe from the Zombie Apocalypse.

The Sanctuary was a different type of writing fed thought up by the great bearded one himself Jesse Gunn.  Instead of wrestlers in a wrestling federation, you take the role of one of many survivors of a worldwide zombie outbreak.   You goal was to make it to the end of the season. Each week you would submit a role-play for the rp cycle about your character, what they were doing in the world, where they were, stuff like that. The RPs would be judge and than your character would place into the overall story arc for the season and you would see if you made it to the next episode or you were eliminated for the season

It ran for about 3 and half seasons through 2010, and it would have gone longer if not for real life getting in the way for Jesse Gunn. There was attempt to keep it alive with someone else running it, but it did not work out. Jesse was the driving force behind the scenes and without him it just did not have the same appeal.  But at its height the Sanctuary boosted a collection of very talented writers, and it was consider a success winning EFK Best up and coming fed of the year award for 2010, still remember today with such fondness from everyone that was involved with it.

Now I know you are all wondering why I am talking about this in 2012.  Well a discussion broke out about the Sanctuary in the Shout Box few weeks again. Many of us who was involved with it express a desire  to least  read the results from the  3 and half seasons and maybe even finish  the unfinished season . So I sought out Jesse Gunn and ask him he could send me the results, which he did without hesitation. Jess is good peoples in my book.

So what I want to do starting today, and going on for the next coming months.  Is to post the episodes here on EFK and then have a discussion period before the next episode. During that time period people can post what they thought of the episode, what they thought of the characters, how the story is going and maybe the handlers of the character give there insight to what they thought about how their character were being used and what they hope would happen to or how they hope the story would go for them.   I think this could compare to a director and actors commentary for a TV show.  I think it will be a lot of fun, I hope to hear from the new people who are reading this for the first time. I truly think it was unique things that happen, one the produce a great work of art in my opinion. Ok that might be pushing it a little bit, but it was damn fun writing for this place and I really enjoy reading the story.   

Season 1 Overview

Now the first three seasons of the Sanctuary would serve as the prequel to it.   How it would come to be and people behind who built it with the propose Season 4 taking place after Sanctuary had been formed.  Now along with the characters of the handlers there were NPCs (non-playable characters) spread out through the story, there where there to help the story flow much better.  To be honest I will not list them because I forgot who all of the NPCs were. But I and others will point them out as the episodes come along.  So Season One starts with the breakdown of the world as we know it as worldwide Zombie outbreak, but this is the tip of the Iceberg as something more sinister is brewing underneath the surface and Zombies walking the earth may not be the worst thing happening in the world.

67
Wrestling / WBFF Weather w/ Mark Briscoe
« on: March 26, 2012, 02:13:11 PM »
WBFF Weather w/ Mark Briscoe


Actually pretty good safety tip in my opinion

 

68
Literature & Comic Books / Walking Dead Vol 1
« on: March 24, 2012, 01:54:44 PM »
ok , we got a few months until the next season of walking dead.   so every week or two weeks ( depending on my time ) I  will post the comic, starting from issue 1  here , so you can get your daily fix so to speak . 

now if you don't want to read it , don't worry it going to be a link so you don't have to click  the link.

so enjoy  the Walking Dead Comic

http://s231.photobucket.com/albums/ee18/titandog70/Walking%20Dead%20Vol%201/

69
MMA / The Ultimate Fighter live
« on: March 24, 2012, 11:57:16 AM »
watch the first two episodes and caught the tail end of last night show.

I like the live format and it looks like it going to be a good year

 nice fights  ... I think James Vic got little lucky but that happens , right move at the  right time.

Marcello just could not get pass Lawrence stand up.


what are your guys thoughts 

70
Random Topics / Happy Birthday to Drama Queen
« on: March 23, 2012, 04:18:20 AM »
Hey I wish you happy Birthday my  man , have a great day

71
Computers, Gaming, and Tech / Tiger Vs Shaq -Duel of the Masters
« on: March 22, 2012, 10:08:33 AM »
Tiger Woods PGA TOUR 13 - Duel of the Masters



Swinging Giant ... actually one of my nicknames in high school 

 ;)

72


NEW YORK— New Orleans Saints players and at least one assistant coach maintained a bounty pool of up to $50,000 the last three seasons to reward game-ending injuries inflicted on opposing players, including Brett Favre and Kurt Warner, the NFL said Friday. "Knockouts" were worth $1,500 and "cart-offs" $1,000, with payments doubled or tripled for the playoffs.

The NFL said Friday the pool amounts reached their height in 2009, the year the Saints won the Super Bowl.

The league said between 22 and 27 defensive players were involved in the program and that it was administered by defensive coordinator Gregg Williams, with the knowledge of coach Sean Payton.

Williams apologized for his role: "It was a terrible mistake, and we knew it was wrong while we were doing it," he said.

No punishments have been handed out, but they could include suspension, fines and loss of draft picks. The NFL said the findings were corroborated by multiple, independent sources, during an investigation by the league's security department.

Players contributed cash to the pool, at times large amounts, and in some cases the money pledged was directed against a specific person, the NFL said.

"The payments here are particularly troubling because they involved not just payments for 'performance,' but also for injuring opposing players," Commissioner Roger Goodell said in a statement. "The bounty rule promotes two key elements of NFL football: player safety and competitive integrity."

Payoffs included $1,500 for a "knockout" and $1,000 for a "cart-off," with payouts doubling or tripling during the playoffs. All payouts for specific performances in a game, including interceptions or causing fumbles, are against NFL rules. The NFL also warns teams against such practices before each season.

Sean Payton and the New Orleans Saints could face severe penalties for the bounty program that defensive players participated in. (AP Photo)
"It is our responsibility to protect player safety and the integrity of our game, and this type of conduct will not be tolerated," Goodell said. "We have made significant progress in changing the culture with respect to player safety and we are not going to relent. We have more work to do and we will do it."

Asked about potential criminal charges, NFL spokesman Greg Aiello said:

"We believe that any violation of league rules should and will be handled by the Commissioner."

The league absolved Saints owner Tom Benson of any blame, but said the investigation showed Payton and general manager Mickey Loomis knew about the improper "pay for performance" program.

"Although head coach Sean Payton was not a direct participant in the funding or administration of the program, he was aware of the allegations, did not make any detailed inquiry or otherwise seek to learn the facts, and failed to stop the bounty program. He never instructed his assistant coaches or players that a bounty program was improper and could not continue," the NFL said.


When informed about it earlier this year, the NFL said Benson directed Loomis, to "ensure that any bounty program be discontinued immediately." However, the NFL's report said evidence showed Loomis didn't carry out Benson's directions and that in 2010, Loomis denied any knowledge of a bounty program.

"There is no evidence that Mr. Loomis took any effective action to stop these practices," the NFL said.

Williams, hired as defensive coordinator by the Rams in January, is known for coaching aggressive defenses that try to intimidate opponents. He has said he won't punish players if they're flagged for late hits or unnecessary roughness, as long as the penalty resulted from aggression, not "stupidity."

"Instead of getting caught up in it, I should have stopped it. I take full responsibility for my role," Williams said Friday. "I am truly sorry. I have learned a hard lesson and I guarantee that I will never participate in or allow this kind of activity to happen again."

Benson responded to the NFL's report saying: "I have been made aware of the NFL's findings relative to the 'Bounty Rule' and how it relates to our club. I have offered and the NFL has received our full cooperation in their investigation. While the findings may be troubling, we look forward to putting this behind us and winning more championships in the future for our fans."

The NFL's most infamous bounty case occurred in 1989 when Eagles coach Buddy Ryan was accused of putting a bounty on Cowboys players.

On Thanksgiving Day, Cowboys coach Jimmy Johnson accused Ryan of putting a bounty on Dallas quarterback Troy Aikman and placekicker Luis Zendejas before a 27-0 Philadelphia victory. Ryan and his players denied the charges and NFL Commissioner Paul Tagliabue found no evidence of wrongdoing.

The NFL began its Saints investigation in early 2010 after allegations surfaced that quarterbacks Warner of Arizona and Favre of Minnesota had been targeted. After interviewing several Saints who denied the bounty program existed and after the player who originally made the allegations recanted, the league couldn't prove anything.


However, Goodell said the NFL "recently received significant and credible new information and the investigation was re-opened during the latter part of the 2011 season."

Warner, who retired after the 2009 season, responded to a fan's comment on Twitter that even if the Saints had a bounty program a playoff hit on Warner was clean. Warner tweeted, "I would have to agree with you!!!"

"I don't want to say that there was an attempt to injure, but I definitely think there were games where I could tell you that it seemed that they went beyond what was normal in regard to when they were going to hit me or how they were going to hit me," Warner said on the NFL Network. "Again, not with the intention necessarily of hurting me, but knocking me out of my game to get me to think about things differently. If by chance they hit me and knocked me out of the game, maybe that's a benefit for them."

Favre's agent, Bus Cook, said he was unaware of the investigation until Friday. He said the Saints should have been penalized for several hard, late hits during the 2009 NFC championship game and that he believed the contact was not coincidental.

"It was pretty obvious that the intent was to take Brett out of the game, and it happened the week before with Kurt Warner, too," Cook said. "I don't know anything about whether it was by design or whatever, but I think a lot of people shared that same viewpoint that there were some hits that didn't get called."

Cook, however, said Favre never suggested to him he was maliciously targeted.

"That's part of football, getting hit," Cook said. "Brett never complained to me one way or another."

After the news broke Friday, Tackle Joe Staley of the San Francisco 49er tweeted: "Just seeing all the reports about the Saints D. I knew there was something fishy about getting punched in the face during our playoff game"

The 49ers beat the Saints, 36-32, in the NFC divisional playoffs.




73
Literature & Comic Books / Glimpse into the Age of Apocalypse
« on: March 02, 2012, 02:01:07 PM »

Glimpse into the Age of Apocalypse
Get ready to return to the abysmal alternate dimension.
March 1, 2012



Last month, we gave you an early sneak peek at Marvel's upcoming Age of Apocalypse series. But with its release coming next week, we thought we'd rev our engines a bit and give you another look -- this time with letters!

Age of Apocalypse #1 spins out of Uncanny X-Force's Dark Angel Saga, with the Amazing X-Men fighting against Weapon X and his nightmarish landscape. Written by David Lapham with art by Roberto De La Torre, AoA #1 looks to please fans of the 90's as well as the die-hard Uncanny X-Force readers.












74
Random Topics / Happy Birthday Midas
« on: February 26, 2012, 05:02:36 AM »
Welcome to the big Three Zero

yep the rumors are true... it all down hill from here   ;D


have a great day man and Happy Birthday to you

75
Wrestling / DAMN! Best of Ron Simmons
« on: February 24, 2012, 10:19:50 AM »
Got one word for you " DAMN!"


ron simmons best of "DAMN" show vol 1


Vol 1.

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